Tuesday, 19 August 2014

The Run Ios Poster!

Run - The new game we're all excited about

We are now working on another game to replace the development time of Goo Bounce Mobile with Run. In run you play as a small red character in a world of peace, all his friends are blue and many people bully the character for being red. Then one day demons rise up from the earth and everyone goes into hiding except him, he must make his way to the hideout before everyone dies...

Below is a old concept wallpaper however the character looks much different as there is much more shading and detail added, the old character was 12 pixels high however the new one is 16x16 and therefore much better looking. 
Progress so far:
-Physics all in place (using Newtons law of FG = G(M1XM2)(D^2))
-Character created with basic walking animation.
-Android and Ios Lockscreen wallpapers are half finished.

Monday, 18 August 2014

Goo Bounce Mobile (prototype)

Here is a prototype of Goo Bounce Mobile:
This footage is a bit outdated and was from the 1.2 release of the title, we have now reached the 0.8 release however unfortunately have had to stop working on the title and we are now unable to add core features to  problems with artists not understanding how they need to texture the game. All the textures were created by me (Matt Loveday- Head Developer) and the artist was going to create better sprite images however didn't understand why Html couldn't process the image. We are sad to see this project die however we are all excited to move on to creating bigger and better things. Here is the apk for the latest release 0.8 stable:

mobile development

Html 5 is a powerful programming language which we at spectro games are learning in order to create mobile releases, we'll keep you updated on what is happening in our mobile department. Also we are looking for some ideas that you may like to be put into games! post ideas in the comments and we will be in touch.

Sunday, 3 August 2014

Game Development Videos

We will soon be creating a YouTube series documenting the programs we use to create games It will be professionally edited and each episode will last 30 minutes on average. See ya!

New Recruits

We are happy to welcome Ashley Loveday as a Public Relations worker, we hope he will have a good time at Spectro Games.

Friday, 1 August 2014

Java is a gateway...

We will probably not be developing our games in Java, so why are we learning it?
We are learning Java to increase our knowledge of programming languages and using it as a gateway to C++ and lua where we can really create good games. Learning Java will be a useful experience and hopefully should improve the quality of our future games. The Darkness development is temporarily on hold while the developers get to grips with learning Java however we are so close to releasing the demo so don't worry it will come out soon!

Matthew Loveday (Head programmer at Spectro Games)

PS: Java code is messy: